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Mobile Development terms
15 mobile development terms, defined plainly and cross-referenced.
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CapacitorMobile DevelopmentAn open-source native runtime from the Ionic team that allows web applications to run as native mobile apps with access to device APIs.Cross-Platform DevelopmentMobile DevelopmentBuilding a single application that runs on multiple platforms (iOS, Android, web, desktop) using one shared codebase.
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Mobile App Analytics (Firebase)Mobile DevelopmentTools and platforms that track user behavior, engagement, crashes, and conversions in mobile applications, with Firebase as the industry standard.Mobile PerformanceMobile DevelopmentThe measurement and optimization of how fast a mobile app or website loads, renders, and responds to user interactions.
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# Mobile Development glossary terms
15 mobile development terms from the Atomic Glue web glossary.
- [App Bundle / AAB](atomicglue.co/glossary/app-bundle-aab) — The Android App Bundle (AAB) is Google's required publishing format that generates optimized APKs for each device configuration, reducing app size by an average of 15%.
- [Capacitor](atomicglue.co/glossary/capacitor) — An open-source native runtime from the Ionic team that allows web applications to run as native mobile apps with access to device APIs.
- [Cross-Platform Development](atomicglue.co/glossary/cross-platform-development) — Building a single application that runs on multiple platforms (iOS, Android, web, desktop) using one shared codebase.
- [Deep Linking (Universal Links / App Links)](atomicglue.co/glossary/deep-linking) — A technique that directs users to specific content inside a mobile app from external links, instead of landing on the app's homepage.
- [Flutter](atomicglue.co/glossary/flutter) — Google's open-source UI toolkit for building natively compiled applications for mobile, web, and desktop from a single Dart codebase.
- [Hybrid App](atomicglue.co/glossary/hybrid-app) — An app built with web technologies (HTML, CSS, JavaScript) that runs inside a native WebView container, combining web development speed with native deployment.
- [Kotlin (Android)](atomicglue.co/glossary/kotlin-android) — Google's preferred language for Android development: a modern, concise, and safe JVM language that is fully interoperable with Java.
- [Mobile App Analytics (Firebase)](atomicglue.co/glossary/mobile-app-analytics-firebase) — Tools and platforms that track user behavior, engagement, crashes, and conversions in mobile applications, with Firebase as the industry standard.
- [Mobile Performance](atomicglue.co/glossary/mobile-performance) — The measurement and optimization of how fast a mobile app or website loads, renders, and responds to user interactions.
- [Native App](atomicglue.co/glossary/native-app) — An application built specifically for one platform (iOS or Android) using that platform's native programming language and SDKs.
- [Offline Mode](atomicglue.co/glossary/offline-mode) — The ability of an app or website to remain functional when there is no internet connection.
- [Push Notifications](atomicglue.co/glossary/push-notifications) — Messages sent from a server to a user's device that appear as alerts, badges, or sounds even when the app is not open.
- [React Native](atomicglue.co/glossary/react-native) — A Meta-developed framework that lets you build native iOS and Android apps using React and JavaScript, with a shared codebase and native UI rendering.
- [Swift (iOS)](atomicglue.co/glossary/swift-ios) — Apple's modern, high-performance programming language for building apps across all Apple platforms: iOS, iPadOS, macOS, watchOS, tvOS, and visionOS.
- [TestFlight](atomicglue.co/glossary/testflight) — Apple's official platform for distributing beta versions of iOS, iPadOS, macOS, tvOS, watchOS, and visionOS apps to testers before App Store release.